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Crit provides the most damage increase and should be prioritized first
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Examples include: Swords: Melee pressure and mobility Axes: Sustained damage, bleeding, and brawling Daggers: Burst, assassination, and mobility Spears: Spacing, flexibility, and control Bows: Ranged pressure, kiting, or area control Crossbows: Ranged burst and area damage Maces and Hammers: Tanking and crowd control Holy and Nature Staves: Healing and sustain Fire, Frost, and Cursed Staves: Magical damage Arcane Staves: Support, shielding, and utility Different weapons within the same family have unique E abilities and may serve completely different activities
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